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Thomas Stone

I started DigitalDNA Games in 2009 after 15 years in the AAA games industry. I became aware of Xbox Live Indie Games when I was frustrated with my then current job, and I thought it would be a fun and creative distraction. My very first submission, an interactive screen saver named Avatar Avenue, sold surprisingly well and I was hooked. A year later, I made Avatar Paintball. It was the first FPS on XBLIG to allow players to use their Xbox Avatars in-game, and its astonishing success convinced me that I needed to recruit some of my friends from the games industry to help make bigger games. Together, we made Castleminer, and then Castleminer Z, which became the all-time best-selling game on XBLIG, and was the first game to sell a million copies on that platform. By the end, of the 30 all-time best-selling games on XBLIG, DigitalDNA had made 1 out of every 4 of them. Since XBLIG, I have concentrated on making games for steam. Our upcoming release, “DEATH TOLL”, is a large, open world, competitive FPS which features vehicle combat and tense, nuanced gameplay.

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