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Kellee Santiago

As President and Co-Founder of thatgamecompany from 2006-2012, Kellee Santiago developed one of the most prominent brands in independent and innovative game development, pushing the communicative possibilities of video games as a medium. She later took a position as Head of Developer Relations for OUYA, and is a partner in Indie Fund, which aims to support the growth of games as a medium by helping indie developers get, and stay, financially independent.

Kellee graduated from the MFA Interactive Media program at the University of Southern California School of Cinematic Arts where she teamed up with fellow student Jenova Chen on the student-created game, “Cloud.” The game went on to become critically acclaimed, and landed the two a three game deal with Sony Computer Entertainment America, Inc. to develop downloadable games for the PlayStation Network. The three titles, “flOw”, “Flower,” and most recently, “Journey,” were each record-breaking commercial successes and award-winning titles (AIAS Game of the Year, BAFTA awards, GDC Game of the Year).

Kellee speaks around the world at video game, business, and entertainment conferences on innovation in games, games as art, entrepreneurship, and better methods for video game development. In 2010 she became a TED Fellow, and was recognized as one of The Ten Most Influential Women in Games of the Decade. Kellee was also recently nominated for the Microsoft Women in Games Lifetime Achievement Award.