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IndieCade Festival 2017
Also, visit our online wiki for map, games info and more! indiecade.gamepedia.com
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#1
The Art of Independent Games: Our Past, Present & Future
#2
Crafting Interactive Narratives With Consequences: Build Your Own System For Fun And Profit
#3
Designing for Complex Emotions Microtalks
#4
Game Design Microtalks
#5
Design Panel - Understanding the magic in good puzzle games
#6
50 Ways to Fail in VR
#7
Making "AAA" Indie with No Budget - Tips for Survival and Making Better Games
#8
10 Lessons From Making 100 Games in 5 Years
#9
Subversion in Games Microtalks
#10
A Conversation with Rami Ismail
#11
How Small Teams Do Big Things in Indie Gaming
#12
Developers' Toughest Hurdles
#13
Intentionally Funny: Crafting Comedic Moments in Video Games
#14
Fireside Chat with Jenova Chen and Vincent Diamante
#15
Crypt of the Necrodancer - A Musical Autopsy
#16
Different Drummers: How to Advance Confidently in the Direction of Your Dreams
#17
Well Played - Tacoma
#18
ThinkIndie: Games and Politics: Where Do We Stand? (Town Hall and Panel)
#19
What are you waiting for?
#20
Fireside Chat with Keita Takahashi and Brandon Boyer
#21
Mental Illness and Videogames
#22
Influences Panel
#23
Want to Start a Game Company? Business Formation, IP Strategy, and Game Contracts
#24
Game Jam the Movie
#25
Games That Can Change the World
#26
Why Cultural Diversity Makes for Better Games
#27
ThinkIndie Future Trends
#28
Finding Funding
#29
University Gameshow!
#30
What if I Told you that Audio is the Future of Games… and VR?
#31
Postmortem Microtalks
#32
Putting the cart in front of the horse - How custom tools can drive design
#33
Project Next
#34
Fall In Love With Game Development Again
#35
Maximizing the Benefits of Exercising Your Improv Abilities on Game Pipelines
#36
ThinkIndie: Games and Politics: Taking Action (breakout group)
#37
How to Build a Board Game Community
#38
Turning Upset Customers into Super-Fans: Honest Customer Support for Game Devs
#39
Adventures in Leadership
#40
Global Game Jam: A 10 year Retrospective
#41
Seeing is Believing, The Power of Concept Art.
#42
Farewell, Xbox Live Indie Games, 2008-2017: A Retrospective.
#43
Akeytsu: 3D Animation. Reinvented
#44
Cross Platform Game Development with Javascript? Are You Crazy!?
#45
Speeding Up Your 3D Pipeline with Procedural Modeling
#46
Single Player Competition: Building Strong Strategy Game Systems You Can Live In
#47
Indie Survival Tactics
#48
Gaming for Everyone Game Slam
#49
Passage : Life of a wall on Lin He Road
#50
10 Years of IndieCade in the Making
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