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IndieCade Festival 2017
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IndieCade Festival 2017
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Popular Events
#1
Nominee Exhibit Preview
#2
The Art of Independent Games: Our Past, Present & Future
#3
Game Design Microtalks
#4
10 Lessons From Making 100 Games in 5 Years
#5
How Small Teams Do Big Things in Indie Gaming
#6
Intentionally Funny: Crafting Comedic Moments in Video Games
#7
Fireside Chat with Jenova Chen and Vincent Diamante
#8
ThinkIndie: Games and Politics: Where Do We Stand? (Town Hall and Panel)
#9
Mental Illness and Videogames
#10
Want to Start a Game Company? Business Formation, IP Strategy, and Game Contracts
#11
Game Jam the Movie
#12
IndieCade/Friday Night Fights!
#13
Why Cultural Diversity Makes for Better Games
#14
Fall In Love With Game Development Again
#15
Maximizing the Benefits of Exercising Your Improv Abilities on Game Pipelines
#16
ThinkIndie: Games and Politics: Taking Action (breakout group)
#17
Networking and Talking About Your Projects (informal workshop, all welcome)
#18
How to Build a Board Game Community
#19
Turning Upset Customers into Super-Fans: Honest Customer Support for Game Devs
#20
Seeing is Believing, The Power of Concept Art.
#21
Farewell, Xbox Live Indie Games, 2008-2017: A Retrospective.
#22
IndieCade/Spaces Exhibit Open!
#23
Friday Night Fights Under the Stars!
#24
Designing for Complex Emotions Microtalks
#25
Design Panel - Understanding the magic in good puzzle games
#26
IndieCade's Signature Night Games!
#27
50 Ways to Fail in VR
#28
Subversion in Games Microtalks
#29
Developers' Toughest Hurdles
#30
Crypt of the Necrodancer - A Musical Autopsy
#31
Different Drummers: How to Advance Confidently in the Direction of Your Dreams
#32
What are you waiting for?
#33
Well Played - Tacoma
#34
Influences Panel
#35
ThinkIndie Future Trends
#36
University Gameshow!
#37
Finding Funding
#38
What if I Told you that Audio is the Future of Games… and VR?
#39
USC Presents Big Fun (OUTSIDE)
#40
IndieCade/Friends Block 1 Outside Play!
#41
Adventures in Leadership
#42
Crafting Interactive Narratives With Consequences: Build Your Own System For Fun And Profit
#43
Making "AAA" Indie with No Budget - Tips for Survival and Making Better Games
#44
A Conversation with Rami Ismail
#45
Fireside Chat with Keita Takahashi and Brandon Boyer
#46
Games That Can Change the World
#47
Postmortem Microtalks
#48
Putting the cart in front of the horse - How custom tools can drive design
#49
Project Next
#50
Global Game Jam: A 10 year Retrospective
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