Explore the innovation and artistry of creators across the globe in
the Nominee Exhibit. Selected by the jury committee as the most
innovative and exciting work from this year's submissions, all are
eligible for the IndieCade Awards. A diverse selection of games and
playable experiences from across mediums, cultures, and concepts. This
exhibit includes immersive, virtual reality, table games, roleplaying,
visual novels, adventure games, puzzle games, audio games,
installations and more.
Games Included:
_transfer
A Normal Lost Phone
Atchafalaya Arcade
BIT RAT
Bleep Space
Bury me, my Love
Busy Work
Cat Sorter VR
Cosmic Top Secret
Cribbage with Grandpas
Detention
Emotional Fugitive Detector
Everything is Going to Be OK
Fear Sphere
Feast
Four Horsemen
Frog Fractions 2
GNOG
Hackers of Resistance
Ishmael
Keyboard Sports
Kim
Ladykiller in a Bind
Objectif
Oblige
Oikospiel Book I
OneShot
Rhythm Doctor
Santiago
Sign: A Game about being Understood
The Norwood Suite
Tracking Ida
Un-Destined
Vignettes
Virtual Virtual Reality
Where the Water Tastes Like Wine
There is a good reason to use concept art to help inspire your team or even yourself to plan ahead for the visual impact your games will have on your audiences. Just adding some visual design could motivate people to engage in your content even before you have that content completely made!
Explore the innovation and artistry of creators across the globe in
the Nominee Exhibit. Selected by the jury committee as the most
innovative and exciting work from this year's submissions, all are
eligible for the IndieCade Awards. A diverse selection of games and
playable experiences from across mediums, cultures, and concepts. This
exhibit includes immersive, virtual reality, table games, roleplaying,
visual novels, adventure games, puzzle games, audio games,
installations and more.
Games Included:
_transfer
A Normal Lost Phone
Atchafalaya Arcade
BIT RAT
Bleep Space
Bury me, my Love
Busy Work
Cat Sorter VR
Cosmic Top Secret
Cribbage with Grandpas
Detention
Emotional Fugitive Detector
Everything is Going to Be OK
Fear Sphere
Feast
Four Horsemen
Frog Fractions 2
GNOG
Hackers of Resistance
Ishmael
Keyboard Sports
Kim
Ladykiller in a Bind
Objectif
Oblige
Oikospiel Book I
OneShot
Rhythm Doctor
Santiago
Sign: A Game about being Understood
The Norwood Suite
Tracking Ida
Un-Destined
Vignettes
Virtual Virtual Reality
Where the Water Tastes Like Wine
What can we learn from long-term rapid game development? Say, making 100 games in 5 years? This talk highlights 10 lessons (and a few tricks) gained from exactly that. With some deep-rooted adages that persisted, some that evolved throughout the challenge, and a few fresh ones gleaned at the end, this 100 game tapestry holds plenty of game-making material to draw from.
Over the past 5 years, James Earl Cox III worked towards a goal: make 100 games. As of June 2017, the challenge was complete; a half-decade journey that led around the world, landed him in Forbes 30 Under 30, produced award-winning games, and caused and remedied burnout. All the positive and negative aspects of this experience offer a lot to sort through. Here, we’ll condense 5 years of game-making effort into 10 compact lessons.
Inclusivity and diversity create an explosion of creativity and content. Unexpected, stunning, mesmerizing works of imagery can be found in this year's Gaming for Everyone Exhibit. The power of the image to communicate and entrance has long been at the center of human expression, and the power of feedback and procedural response enable games to harness that power in new and stunning ways. Presented by Intel, come experience an exhibit of games that surprise with their look, that use image to reach us in new and unusual ways, and that reinforce how crucial diversity is to art.
Games Included:
There can be only one! An exhibit of amazing competitive and head to
head games from independent developers across the world. Explore
competition in local multiplayer, alt control, and non digital
formats.
Games Included:
Indoor Democracy Center- AT SUNDOWN, Breakup Squad, FEED, Starcats, Witchball, Pit People
Democracy Theater - Nidhogg 2
Explore the innovation and artistry of creators across the globe in
the Nominee Exhibit. Selected by the jury committee as the most
innovative and exciting work from this year's submissions, all are
eligible for the IndieCade Awards. A diverse selection of games and
playable experiences from across mediums, cultures, and concepts. This
exhibit includes immersive, virtual reality, table games, roleplaying,
visual novels, adventure games, puzzle games, audio games,
installations and more.
Games Included:
_transfer
A Normal Lost Phone
Atchafalaya Arcade
BIT RAT
Bleep Space
Bury me, my Love
Busy Work
Cat Sorter VR
Cosmic Top Secret
Cribbage with Grandpas
Detention
Emotional Fugitive Detector
Everything is Going to Be OK
Fear Sphere
Feast
Four Horsemen
Frog Fractions 2
GNOG
Hackers of Resistance
Ishmael
Keyboard Sports
Kim
Ladykiller in a Bind
Objectif
Oblige
Oikospiel Book I
OneShot
Rhythm Doctor
Santiago
Sign: A Game about being Understood
The Norwood Suite
Tracking Ida
Un-Destined
Vignettes
Virtual Virtual Reality
Where the Water Tastes Like Wine
Games Included:
Nonny de la Pena draws from the Asian Art Archive collection to create a new iteration of “Safely Maneuvering Across Lin He Road” (1995) by Beijing artist Lin Yilin.
In the initial performance, Lin built a wall of bricks in the middle of a busy roadway in Guangzhou. As the artist moved across, he gradually brought the wall along, forcing cars to detour around him. For “Passage”, de la Pena does not simply re-enact Lin’s performance but creates an experiential encounter that pushes boundaries: between artist as maker, audience as receiver, and art as conceptual or visceral. In Passage: life of wall, visitors spend around 10 minutes having a go at building a slow moving wall across a busy road in China as buses, trucks, cars and motorbikes swerve around them.Games Included:
Grendel Games has developed commercial serious games, video games that have societal impact, on an international scale. Our games manage to inspire and intrinsically motivate players to learn and practice.
Among the results are for instance the video game ‘Underground’, a video game on the Nintendo Wii U that trains anyone anywhere in the basic skills for laparoscopy. Or ’Gryphon Rider’, a rehabilitation game for children with acquired brain damage that allows patients to do rehabilitation in a fun and entertaining manner. All of these projects are the perfect marriage between academic insights and commercial application. Capturing movement are at their hearts, whether it be the movement of a surgeon’s arms during surgery or the patients physique during rehabilitation.
I've been making games for 20 years. Going from AAA development to indie development helped me grow and mature my skills in making games. This presentation will discuss how transitioning from a specialist to a generalist attitude was a valuable sequence of events leading to a broader understanding of what we do to make games for our audiences.