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Friday, October 6 • 4:00pm - 4:50pm
10 Lessons From Making 100 Games in 5 Years

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What can we learn from long-term rapid game development? Say, making 100 games in 5 years? This talk highlights 10 lessons (and a few tricks) gained from exactly that. With some deep-rooted adages that persisted, some that evolved throughout the challenge, and a few fresh ones gleaned at the end, this 100 game tapestry holds plenty of game-making material to draw from.

Over the past 5 years, James Earl Cox III worked towards a goal: make 100 games. As of June 2017, the challenge was complete; a half-decade journey that led around the world, landed him in Forbes 30 Under 30, produced award-winning games, and caused and remedied burnout. All the positive and negative aspects of this experience offer a lot to sort through. Here, we’ll condense 5 years of game-making effort into 10 compact lessons.

avatar for James Earl Cox III

James Earl Cox III

Forbes 30 Under 30 Class of 2017, James Earl Cox III completed a self-set challenge of making 100 games in 5 years. Co-founder of Seemingly Pointless, he holds a masters degree from the University of Southern California in Interactive Media and Game Design and is a Miami University... Read More →

Friday October 6, 2017 4:00pm - 4:50pm PDT
((ANNEX)) Democracy Forum Theater