What can we learn from long-term rapid game development? Say, making 100 games in 5 years? This talk highlights 10 lessons (and a few tricks) gained from exactly that. With some deep-rooted adages that persisted, some that evolved throughout the challenge, and a few fresh ones gleaned at the end, this 100 game tapestry holds plenty of game-making material to draw from.
Over the past 5 years, James Earl Cox III worked towards a goal: make 100 games. As of June 2017, the challenge was complete; a half-decade journey that led around the world, landed him in Forbes 30 Under 30, produced award-winning games, and caused and remedied burnout. All the positive and negative aspects of this experience offer a lot to sort through. Here, we’ll condense 5 years of game-making effort into 10 compact lessons.