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Sunday, October 8 • 12:00pm - 12:50pm
Crafting Interactive Narratives With Consequences: Build Your Own System For Fun And Profit

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Aimed at intermediate narrative developers, I'll briefly talk about several methods for crafting narratives that respond to player choice: branch-and-bottleneck, quality-based narrative, waypoint narrative, and salience-based narrative (the latter two being terms Emily Short has coined to describe two very useful types of systems). The talk will lay out the benefits of each type, how to implement a basic quality-based narrative, and how to fit a narrative system to a particular type of story you're trying to tell. I'll show examples from my own work of each kind, and answer questions from audience members about how they can build their own in systems like Twine, Choicescript, and Ink.

Speakers
CM

Cat Manning

Cat is a freelance narrative designer, currently working with Choice of Games. She's passionate about building interactive narrative systems and the interplay between story and mechanics.Full bio available on the Official IndieCade Wiki... Read More →


Sunday October 8, 2017 12:00pm - 12:50pm
((MAIN)) Nerio Education

Attendees (30)