Also, visit our online wiki for map, games info and more!  indiecade.gamepedia.com
Back To Schedule
Saturday, October 7 • 10:00am - 10:50am
Design Panel - Understanding the magic in good puzzle games

Sign up or log in to save this to your schedule, view media, leave feedback and see who's attending!

Feedback form is now closed.
What makes a good puzzle game, and why? How do I make one and make it GOOD? Let's approach the art and science of puzzle game design through the unstoppably cool lens of human cognition. By framing the ways our brains solve problems, we’ll get a clear look into the fundamental components and strategies for designing unique, flow-inducing puzzles.

A good puzzle game allows us to ride a wave of challenge and success to a cathartic feeling of achievement. Some of the most beloved games of all time, from Braid to Portal utilise puzzles to entertain players.

This panel will take you under the hood of great puzzle games to show you how from puzzle-to-puzzle and level-to-level, these games keep you interested, while avoiding frustration. 

Attendees will leave with a high-level understanding of how our brains handle puzzles and a clear language of the range of properties of puzzle games.

avatar for Ben Myres

Ben Myres

Ben Myres is a South African game designer, curator, and digital artist. He is the co-founder of South African game development studio, Nyamakop; programme manager of A MAZE. / Johannesburg; and co-organiser of [Resting] Glitch Face, a Johannesburg experimental games party. One day... Read More →
avatar for Brett Taylor

Brett Taylor

Brett Taylor is the founder and solo dev of My Dog Zorro. Brett and Zorro most recently released Linelight (linelightgame.com) and are finishing up its port to iOS and Android (as of July 2017)! Brett’s been designing and programming games since 2007; he previously worked as a rapid... Read More →

Saturday October 7, 2017 10:00am - 10:50am PDT
((MAIN)) Araki Education Center